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Darksiders iii switch review
Darksiders iii switch review





  1. Darksiders iii switch review upgrade#
  2. Darksiders iii switch review series#

So there’s a few major changes that all seek to sort of bring the game back down to Earth after the (some would say needless) push for complexity in the second entry. No, I’ll clarify that statement lest I feel the flame of hell itself: it absolutely holds up if you’re willing to put up with some of the same vices that have plagued 3D action games since their inception. After six years in limbo it’s returning to answer the call of fans: but the real question is whether or not it will hold up under scrutiny in 2018.ĭarksiders III (PC, PS4, Xbox One)

Darksiders iii switch review series#

Sure there’s padding issues and other nitpicks, but the strong locales and the more than serviceable action help cement this series as an actual action contender. Maybe it was Mark Hamill’s devilish turn as The Watcher that really drew me into this world, but it was artist Joe Madureira’s hellish beauty that kept me coming back. The whole “edgy Zelda” mask it wears so fondly was a major turnoff for some, but I bought right into it. Those moments flesh Darksiders III out a bit and make it feel like more than just a simple action game.Darksiders has always felt like it belonged on the fringe. There is a bit of backtracking to previous areas, and you’re bound to notice opportunities that weren’t previously available to you because you didn’t have the right ability yet.

Darksiders iii switch review upgrade#

That doesn’t leave much room for rewarding exploration, but I did enjoy hunting down the upgrade items that are hidden all over the place behind corners and just off the beaten path. These puzzles are a nice break from the action, and one or two were tough enough to stump me for more than a few minutes.

darksiders iii switch review

That’s 90 percent of it, with environmental puzzles making up the remaining 10 percent. So playing Darksiders III means running down hallways from room to room, keeping that skull centered, and fighting any monsters in your way. It’s a series of smallish rooms connected by hallways and tunnels, and the nearest Deadly Sin is always marked with a skull on your radar at the top of the screen. Instead of open world, I’d describe Darksiders III as a connected-world game. The bosses here are tough enough that these inconveniences add up after a few failures. In another, you’re sent back to an area that’s far away but with no enemies in your path, so you just have to spend a few minutes running back to the fight.

darksiders iii switch review

In one case, losing to a boss sends you all the way back to a checkpoint with all sorts of enemies blocking your path back to round two (and, if we’re being honest, for me it was rounds three and four and so on). In this way, Darksiders III feels like it’s of another time – a time when designers weren’t afraid of scaring you away with difficulty.īoss checkpoints could have been tweaked to better respect our time, though.

darksiders iii switch review

It can be frustrating to suddenly have the tables turned on you, to be sure, but with persistence success eventually (mercifully) comes. Not to ruin any surprises, but don’t be shocked if a boss doesn’t go down as easily as it seems they will. While the first couple might not pose much of a threat, eventually you’ll encounter one that doesn’t seem to respond to any trick or attack you’ve learned up to that point. “The bosses in Darksiders III are not messing around.







Darksiders iii switch review